|
ViperMask
|
 |
« Reply #30 on: December 05, 2009, 07:59:35 PM » |
|
59. Old bug but might as well report it: In part developments, it sometimes doesn't list all of the information.
Here's the current example for Gearbox.
Friction Change: -9.6% to *text gets cut off*
Reliability Change: 10.2 to *text gets cut off* Plus with reliability there is no red or green. So I can't tell if I'm making progress there.
60. At track info when it first shows the Albert Park track. The section with the arrows will list it as "Track 1". The previous track will be listed at Track 0. Hit back and you get the Valencia street circuit and it automatically corrects itself to "Track 23."
61. At chassis development for next year's car it said the fuel cell is now -164 KGS (from 105 KGS) - Old bug
62. Race commentary has back log from either previous race or previous session. - Old?
63. When playing for Toyota, there is already a contract renewal negotiation for Peter Ball (Marketing)
64. Can't swap chassis on the production screen IF I commission the team to replace the old car to the new one. So my 2nd spare is last year's car. However I can swap them at the race screen (the one that lasts VIP costs, VIP tickets, driver or chassis swap, etc.)
65. When you have all marketing staff assigned and one of them resigns it will show as for example 80/79. The game doesn't automatically take away a staff member from a marketing mission.
66. Sponsorship: When trying to talk to a sponsor to replace a sponsor with more than 2 years left on the contract it would say negotiations have started, but when you go to next week the new sponsor would disappear. Point is, you shouldn't be allowed to talk to that sponsor in the first place when you have a long term deal already in place.
67. On the production screen, hitting the "back" button actually brings up the "go to next week?" dialog.
68. Calculation error?
Rear Suspension - Two Sets.
Traction Change: -0.36% and 1.03% Friction Change: -1.04% and 0.00% (Green) Weight Change: -3.34% and -0.54%
Lap Time Gain Estimate: 0.007 sec and 0.010 sec.
I put design #1 into production. Design #2's stats become this:
Traction Change: 0.69% Friction Change: 1.14% Weight Change: 2.89%
Lap Time Gain Estimate: -0.003 sec.
Now if I put design #2 into production the stats for Design #1 turns into this:
Traction Change: -1.66% Friction Change: -1.94% Weight Change: -2.81%
Lap Time Gain estimate: -0.002 sec
Calculation error?
Moving onto 9.3.7.
69. Weird sponsorship bug associated with the car launch.
Playing around with the amount of marketing personnel since I want to treat AOL and Wella badly unless it's at a grand prix.
In game date: February 24, 2003.
Okay so I have 15 assigned to Panasonic, 0 to AOL, 0 to Wella, 5 to Travelex, and 5 to EMC2.
I'm negotiating with three sponsors. 30 to Nike (for the Nose cone). They're in the first slot. None in the 2nd slot (I had a sponsor but I cancelled it out since there were not interested in sponsoring me.) Deutsche Post in 4th (30 staff), and Orange in 5th (5 staff). Reason why Nike is in the first slot is that I started negotiations with them after seemingly my talks slowed down in the recent weeks and stalled completely this week. Not even a sponsorship meeting could improve relationships. But for some reason the week AFTER it works and talks continue (guess that's bug 70?)
Anyways here's the weird part. When I go to next week and the car launches and stuff, and I get the e-mails. It says Deutsche Post increases their sponsorship because they liked being at the car launch. Now Nike should get this too. But it doesn't. Orange doesn't get it either but then again they've stalled. So that's understandable. However, the only way to get a sponsorship commitment increase like I got with Deutsche Post is to...put AT LEAST ONE MARKETING STAFF INTO AOL.
How this affects Nike? I'll never know...But that's what I know, game wise. It shouldn't happen like this, but it does.
UPDATE: Did some more testing. It seems like the only way for Nike to put more sponsorship commitment is if you take away at least 4 people from Nike, and put 4 into Orange, or any other existing sponsor. Strange. I did take one away from Nike at one time and put it into Wella, and I got a sponsorship commitment increase from all three sponsors I'm negotiating. But I couldn't replicate that incident. Same with loading the game and just hitting next week and not messing with the Jerez test. So. This has me puzzled.
70. When new car was done, I had the team made 5 of them for $1,300,000. I go to build two more new chassis. No work has progressed with them. I may be stuck with 2 TF102s now. I are sad. - UPDATE: December 17. Looks like the two new chassis are built and completed. There was no build progress but it was being built...
71. Noticed the launch budget and testing agreement options are missing.
72. Arrange Sponsor meeting bug: Doesn't give you a random number if you are already in sponsor negotiations and you made progress. So if you made 2% progress and you arrange a sponsorship meeting with them and you're successful you'll only get 2%. Was this deliberate?
73. Let me explain the brake duct issue in more detail: This happened in first qualifying. Hit the + button to increase the size. The width goes from 40 to 31. Aero is listed as Aero and Fail is listed as Fail%. + button seems to work after that but there is no fail % number listed or anything. Then I hit the - button just once and I get a Run-time error "380" Invalid Property Value. Reloaded the game. Instead of hitting + first I tried the - button first. It wouldn't move. In the second session it displays it as 40. When it is actually 38. I hit the + button and went to 39. The - button gives you the same result after you hit the + button first (the 380 error). Hitting the - button first knocks Panis' 37 MM up to 44 MM. Keep hitting the minus button does nothing. Hitting the plus button then the minus button sends it back to 44 or 32.
74. "Final Tyre Selection". Tyre is misspelled. All of the rules/text gets cut off due to window size.
75. The Engine revs for Toyota. 17200 (default) gives you a 250 K failure rate. Setting it to 17220 gives you a 280 K failure rate. And it goes down from there. 17240 gives you 269 K, 17260 gives you 259 K, and it keeps going down like it should. Just there's a miscalculation when you start to increase the revs.
76. 106.5% failure rate on launch control? That can't be right.
77. On the facilities screen the shaker rig information (when you click on that department) has the wrong information.
78. Bit of an odd thing I think I found with morale. In team staff menu it listed my technicians having 80 morale. Increased the free time to two stars it became 82. Board meeting said it was 80 (+1%). Now the Morale in the team menu is listed as 81. Is this a calculation issue?
79. Found an issue on the parade lap. The speed was 6x at the start and I couldn't decrease it. It said 1x at the grid but when the race started the speed was at 6x. I couldn't replicate this though.
80. Decided to let Rene Hillorst design the TF104. But in the history screen (after the project started and went to another screen then back to the chassis design) the picture is Gustav Brunner/the chief designer.
81. Date on the chassis screen is wrong. Currently it's March 24, 2003 in the game. But on that screen the date is listed as March 26. <== disregard that. Actually it seems like the other screens are wrong and the chassis screen is right. I'm getting different dates.
82. Whatever happened to the options to bring up issues to the FIA like in the previous alphas? Like asking for rule changes to decrease costs, etc.?
83. On hiring new staff, when I select "hire/fire" it asks if I want to conclude the transaction, when I hit no and just to take a better look at the numbers and try to hire again, it said "Sorry that's all of the hiring/firing you can do this week." I don't think this happened before.
84. Problems with calculating the revs of the version of the Toyota RVX-03. Whenever I hit the + or - button. The revs go up and down by .05. So base revs is 17266. Hit the plus you get 17266.05, 17266.10 and so on...
85. Might be related to 72. But if you have say..99% negotiations with a sponsor and you get a +5% from a sponsor meeting. It will list it as 104%. But the main problem is that when they present you with a contract. The first one will not display $0 for 0 years or something like that, and the names come up as %%
86. So on chassis design. Proceeded to phase 2...the percentages I got were....really weird. Some 0, some were like 1153% or whatever. Just strange numbers. Guess it doesn't matter much since the system will be scrapped.
87. Support morale began to drop like flies for some reason even though I'm giving them 3 stars in everything but bonuses. I know only 28 of them is engaged. But I have to keep a high number since this game punishes you if you just spam buying technicians or whatever for example...This only started like just before Brazil. Odd.
|